Hi Andrew,
I am using “Split Geos By Group”, but even if I wasn't, the inclusion of the additional “_0” to the mesh names are proving to greatly limit the usefulness of the Houdini Engine in our pipeline. I really just need the names to either match what they are in Houdini, or be explicitly set.
Since the last post on this thread was from 2015, I was just checking to see if any progress had been made on this issue.
Found 2 posts.
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Houdini Engine for Maya » Mesh naming - Houdini to Maya
- Ben Guastella
- 2 posts
- Offline
Houdini Engine for Maya » Mesh naming - Houdini to Maya
- Ben Guastella
- 2 posts
- Offline
Hello, I am encountering a similar issue for Houdini 16 Engine in Maya 2018. The meshes are getting appended with a “_1”, “_2”, “_3”, etc. Is there any way to tell the Engine or Asset to not append these numbers to the mesh name?
Thanks!
-Ben
Thanks!
-Ben
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